It can also be caused by the save game retaining data from an uninstalled mod. If it's a well known mod (like the USKP in this instance) the cause is almost always going to be a conflict from another mod which has overwritten some of the data needed by the game. This error is related to the above and occurs when a script has been set to attach to the wrong type of object (ie: a Quest script on an Objectrefence, etc.) and thus cannot be properly enabled by the game. Error: Property Initiate1Alias on script uskpretroactive204script attached to USKPRetroactive204 (02012C3A) cannot be bound because alias Initiate1Alias on quest DarkBrotherhood (0001EA5C) is not the right type. It should self correct when the game loads after it's been fixed, but only once the content is no longer actively being used. This is an error that must be corrected by the mod's author. In this particular instance, DLC2WaterScript incorrectly extended ObjectReference when it should have extended ReferenceAlias. This error is caused by a script extending one type but being used on an incorrect type. Error: Unable to bind script DLC2WaterScript to alias Water on quest DLC2TTF2 (0401AAC8) because their base types do not match. It is generally harmless, but can sometimes be the cause of a CTD. It is caused either by uninstalling a mod, or by updating a mod which no longer has the mentioned script. This is what's known as an orphaned script (pun not intended here btw). Warning: Could not find type ARTH_RRF_OrphanHanderScript in the type table in save Warning: Unable to get type ARTH_RRF_OrphanHanderScript referenced by the save game. Cannot open store for class "ARTH_RRF_OrphanHanderScript", missing file? If the mod these belong to did NOT get updated, then you have a problem and it could evolve into something serious if it's ignored and you keep playing. It generally indicates the author removed a property they're no longer using and Papyrus is cleaning up the leftovers. This is harmless, and probably a good thing if it happened after an update. Warning: Variable ::VampireQuest_var on script ARTH_LAL_TriggerScript loaded from save not found within the actual object. It almost always means SKSE is not properly reinstalled and will resolve itself once it has been. It would be highly unusual for this to occur in a standard mod that's not leveraging a custom DLL file of some kind. Anything that would depend on these kinds of functions to operate will break. Generally this type of error indicates that some portion of the engine (or the SKSE dll in this case) is expecting a certain function name to exist, but the compiled Papyrus files available to it do not have the information in them. error: Native function GetEquippedObject in empty state could find no matching function on linked type Actor. Your errors obviously won't match the ones I've listed, just look for things that say the same or similar things. Listed in no particular order because I simply grabbed examples as they became available. Now, on to the various errors that can come up. If anything in this guide is not accurate or you can provide additional information, please do so! The more we all know, the better things will get. The goal here is hopefully to shed some light on how mod authors can fix them, and how users can help mod authors narrow down the more egregious cases. I grabbed what was available as examples. If you happen to see something from your own work, I'm not picking on you. I've gone fishing through what Google could turn up from various logs posted to as well as our own tracker reports to hopefully bring some sense to the process of figuring out what an error message in your log means. We've seen just about everything here both through the USKP tracker and via other sources for strange things that break Papyrus. Loads and loads of errors, warnings, and just plain weird messages that don't make a lot of sense. Log files filled with garbage that you suspect is making your game do weird things.
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